So my Senior Design team has been working nonstop for the past few days writing our multimodal multi-touch card game. The game uses iPhones as private displays and an iPad as a communal display. The private displays allow the players to manage (sort and group) their cards on their private display as well as aid the user on when they can/cannot laydown – which we found in user studies was a common problem for new players. The iPad acts as a communal display allowing players to perform common actions such as drawing, discarding and laying down. But we’ve also implemented advance features that allows players to race for a Joker once another player puts...
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